Monday, December 21st 2015
Game Note: This adventure log starts with the characters already in the City of Mirabar. Their individual backgrounds are currently kept secret for campaign purposes.
Illythan’s sudden exodus from the Neverwood has led him to the gates of Mirabar. Unfamiliar and unsure, Illythian wandered the great dwarven city in awe and curiousity. However, the dwarven population were less than happy to greet him with open arms. Illythian was met with distrust and derision from many dwarves, making it well-known that some didn’t find him welcome. He began to feel like more of an outsider than ever before when he met a young human noble named Constance Bloom. She befriended him and took him into her home. She was fascinated by Illythian and wanted to learn as much as she could, and Illythian was enamoured by the Bloom’s extensive library. To get away from the over-protectiveness of her father, Percy Bloom, she would often conduct her alchemy experiements at the The Merry Bandits Tavern. The tavern owner, Rory Fatbottom, always saves a booth for Constance in the back.
Bud, desparately searching for his childhood friend, traveled to Mirabar in search of someone who can translate the dwarven rune that appears in his book. Being a veteran of the streets, he came a across a shifty human named Madroy. “Tophat”, as Madroy is more commonly called, told Bud that he knows someone that can translate the rune if he does him a favor… deliver a rare flower to a young girl at The Merry Bandit Tavern. A girl named Constance. Bud agrees and takes the flower over to the Merry Bandit Tavern…..
…. and that is where our adventure truly begins.
Upon entering the The Merry Bandit, Bud notices both Constance and Illythian sitting at a booth in the back. Bud saunters over and gives the rose to Constance and tells her its on behalf of Madroy. Constance is puzzled, as she is disgusted by Madroy, but accepts the gift and smells the flower. Constance reveals that her father, Percy Bloom, would have knowledge on how to translate the rune, so instead of going back to Madroy, Bud accepts Constance’s offer and returns with her back to her home. Illythian, Percy, Constance, and Bud all have dinner and share talk of the day’s events….. when Bud shows him his book with the Dwarven Rune. Percy explains to him that it is a Duergar symbol, but further study is required and will take a little time, possibly a few hours. Given that information, Illythian retires to his quarters to meditate, Constance goes to sleep for the night, and Bud and Percy stay up and study the Rune. Percy reveals that the rune is a Duergar symbol for the “Onyx”, a war band of Duergar that were ancient enemies of the dwarves of Mirabar. But these enemies were defeated long ago and if they are back, it can not be good.
A few hours later (around Midnight), yells from guards ring through the halls. “She’s gone! She’s gone! Constance is not in her room!” Percy, Illythian, and Bud rush to Constances’ room and indeed find that she has vanished. Percy demands that Illythian and Bud help find out what happened to Constance. Illythian and Bud’s investigation leads them to a gate guard named Lucus, who claims he was bribed by Tophat to “look the other way”, when Constance walks past the gate. After being interrogated, Lucus turns tail and runs down the street abandoning his post in fear of retribution from Percy.
Knowing that Tophat owns The Salty Broad Tavern, Illythian and Bud head their immediately. Upon arriving, the barmaid tells them that Tophat has left town in a hurry and didn’t say when he was coming back. Illythian, suspecting a deception, used “influences” to derive the truth…. that Tophat was in a secret room behind the storeroom, handing over Constance to a Duergar. Illythian and Bud make their way to the storeroom and find the lever that leads to the secret room. They sneak down a small hall and pause when they hear voices coming from room ahead.
In the room, Tophat and a mysterious Duergar are having a conversation about the Onyx and their recent aquisition of prisoners. Deciding not to attack, Bud listens in and learns some valuable information. It seems that the Duergar are working with the Arcane Brotherhood but it is not revealed why or in what way. Deciding that discretion is the better part of valor, Bud and Ilythian sneak back to the main room of the The Salty Broad and discuss future plans.