Rites Of Passage

Episode 9: Briggan the Bold!

The intrepid Quartet return to Gimble’s house to recuperate and plan. After speaking to Alston and Gimble, the Quartet finally agrees to deliver the egg to Malzour Euphoria at Waukeen’s Favor. Malzour was delighted to see that they have returned with the egg and gave them instructions to Briggan the Bold’s establishment, The Jester’s Cap. The Jesters Cap is a small rarities and oddities shop on the north side of town. The group wasted no time and travel there immediately. Upon arrival, the group realized that this was a store unlike any other they have been in. The store is packed with exotic items from all over Faerun. Strange sights, sounds, and smells barraged the senses as the group made their way through the cramped aisles. The Quartet scanned the shop cautiously and spotted a bald spindly man behind a counter at the back of the store. Moving to the rear of the store, an orc intimidatingly stands in the corner with a very large axe that seems to be acting as security.

The Quartet approach the counter and begin to barter with the spindly man to meet Briggan the Bold. After some back and forth, the spindly man motioned for the orc to take them to the back offices to meet Briggan the Bold. The orc ushered them through a back door and into a hallway to the back offices. As the group shuffled into the hallway the orc closed the door and were shocked when the orc revealed himself to be Briggan the Bold! The Quartet, stunned by this, moves down the hallway and into a back office.

Before any deals were made, Briggan excused himself to say goodbye to a client that was waiting for Briggan when the group arrived. The group observed as Briggan moved across the hallway and opened a door to another office. The Quartet was stunned to see that the other client was none other than The Quiet Swordsman! The Swordsman, seemingly on his way out, nodded an acknowledgment toward The Quartet and walked out. The group, now more cautious than ever, tentatively begin trading information in exchange for the prized dragon egg.

Briggan, enamoured with the dragon egg, told them a great many things. The first thing Briggan told the group was that there are two ways to enter the Arcane Brotherhood Tower: one by wearing a Signet ring of the Arcane Brotherhood or by entering on the night of a full moon. The Quartet also learned that members of the Arcane Brotherhood that fell in the first attack were buried in the Ruins of Illusk in the center of town. Since the Ruins of Illusk has been walled up by the Pirate Kings, it seems difficult to even gain entry without scaling the walls the old fashioned way. Of course, that is not counting the horrors that have spawned from their graves in the past few months. Lastly, they asked about The Quiet Swordsman and Briggan confirmed that he does carry a Signet ring of the Arcane Brotherhood. Also, The Swordsman only leaves the tower to complete a ritual to a powerful demon in a cave on the shores of luskan. He sacrifices to a Maralith in exchange for a fraction of her dark power.

Not to be deterred from their noble path, Velnaar and Boris both inquired about the Cult of the Dragon’s activities. Briggan confirmed that The Cult of the Dragon did not interact with the usual riffraff of Luskan and have kept to themselves. He believes that there are bones of a dragon underneath the Ruins of Illusk and that the Cult of the Dragon seek to gain entry to raise those bones as a Dracolich.

Now faced with the daunting tasks and tough decisions, The Quartet strategize and plan for their next course of action.

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Episode 8: The Enemies of my Enemies

The quartet seemed cautious at the thought of partnering with Thay. What would be the sacrifices made? What would they be asked to do? And would Thay betray them in the end? All these questions ran through their minds.Seemingly unable to come to a decision, the quartet asked for 24 hours to give their decision to which Olvan agreed. The quartet left Olvan’s hideout and pondered what to do next. They couldn't fathom the idea of Thayans being the only option, even in this wretched city. The next few hours entailed canvassing the streets of Luskan searching for information on anything that would help them in their cause. After a few hours the quartet heard rumors of somebody in the city named Briggan the Bold. The legendary Briggan the Bold, information broker of Luskan has remained a mystery with no one knowing his true identity. Seemingly out of leads and out of answers the group retires for the night and plan your next move. The rest of the night was met with the nagging thought in the back of their mind on what they're going to tell Olvan. Upon a discussion over breakfast, the Quartet finally come to the conclusion that if the city is indeed run by the five Pirate Kings, then maybe they hold some of the answers to getting in the Host Tower of the Arcane Brotherhood. There are four Bridges that extend to the merchant district that the Pirate King's call home and the Quartet made their way across one of the shorter bridges to get there. Unfortunately the bridge seemed blocked off by barricades with a dozen or so ruffians guarding the way into the Merchant District. Upon approach to the barricade they were told to get lost or they would be met with a sound beating. Along the bridge are dozens of fishermen, so the Quartet decided that maybe one of them knew something and proceed to ask one of them questions. Much like the other random citizens, he didn't seem to have much information as just staying alive and surviving was enough of a task in Luskan. As the quartet questioned the fisherman, Boris noticed a group approaching behind them on the bridge. As the group approached, the fishermen ran away toward the city leaving the group alone with the nefarious bunch. The group identified themselves as Cult of the Dragon members and came to see for themselves if there was a follower of Bahamut in Luskan as they have eliminated all of his followers already. The Cult of the Dragon members swiftly attacked the group but were easily dispatched. They retreated hastily when Illythian’s mind magic bent the will of Cult’s berserker, forcing him to attack their wizard leader. Velnaar, never deterred from a victory, chased them back to the city and followed them to a large warehouse on the north side of Luskan. Seeing as how he was definitely in the wrong part of town, he thought discretion was the better part of valor and returned to the bridge to tell the rest of the group what he had discovered. As the group recovered from the attack, they realize they needed to return to Olvan to give him their answer and so they returned to his hideout. However, they still couldn't make the call to join him or refuse so they once again asked him to have more time. Olvan reluctantly agreed and said to come back by midnight of that day to give him an answer. The Quartet left Olvan’s hideout and while on the street met a curious and energetic gnome that seemed familiar with the group’s presence in Luskan. The Gnome introduced himself as Gimble One-Shoe, and told them that he was a friend of someone Illythian and Constance used to know. He told him that he could help them and give them the information they required back at his humble abode. The Quartet followed Gimble back to his home where he politely served them stew and revealed himself as a Harper agent. Gimble also introduced the Quartet to his partner Alstan, a Wizard and sage. Gimble sadly revealed there used to be 4 harper agents in Luskan, but the other 2 agents disappeared trying to investigate the Tower of the Arcane Brotherhood. As it turns out, Rory, Constance's friend from Miramar was also a Harper Agent and so Gimble was assigned to keep an eye out for Illythian and his friends in Luskan. However, to make sure the group was trustworthy, he had to watch them for a day or two to make sure they didn’t side with Thay before he can reveal his identity to them. Gimble told many things to the Quartet and even though he knew much, even he did not know where to find a Briggan the Bold. However, he knows someone who does know. There's a tiefling by the name of Malzor Euphoria that runs a Gambling Hall & Lounge called The Waukeen's Favor. He could possibly know the whereabouts of Briggan the Bold. And so the Quartet make their way to Waukeen's Favor and meet with this tiefling Malzor. The gregarious Tiefling takes the group to his office (with guards) and reveals to them that Briggan the Bold does indeed exist as the rumors say. Briggan is fond of rarities and for them to meet him, they would have to go into the sewers and recover something from the kobolds that live there. The Quartet eagerily agree and they delve into the sewers dodging traps and battling kobolds….. nearly dying along the way. But the Quartet persevered and retrieved a dragon egg from the clutches of the kobold king. Beaten but Victorious the group made their way to the surface and plan their next steps

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Episode 7: The Gates of Luskan

The Quartet finally arrive at the gates of Luskan. They quickly discover that all the foul rumors of this city seem to be true. All travellers and merchants must enter through the South Gate and the “guards” are charging a 10 gp entrance fee to the city. Bud reluctantly pays and the group finally passes through the city gates.

Unfamiliar with the ways of this environment, Bud’s expertise immediately comes into play. Guiding the quartet through dark urban streets, they manage to find a functioning stables and a place to spend the night. Unfortunately, the “inn” infamously known as One-Eyed Jax is like nothing the Quartet has even experienced. It is a decadent place filled with many races that have the gold to spend. Most notably, is the large Drow clientele and use of slaves as servants.

Some members of the group were more comfortable than this then others, however with nowhere else to go, the group acquiesce and spend the night at the costly establishment. Refreshed and fed, the Quartet plan their next move.

During the breakfast discussion, Velnaar remembers that he has an old aquaintence in Luskan…. a member of the Arcane Brotherhood! They set out to locate him and find him under a tree in park near the center of town. He seemed partly insane and wild-eyed, not at all how Velnaar remembers him. It is revealed by Velnaar’s contact that the Thayans unleashed a horrible enchantment on the tower that feebleminded members of the Brotherhood. That’s all he remembers…. that’s all he can remember.

Seemingly out of options, Bud reveals that he too, has a contact that he has not revealed. The rest of the group, puzzled, follow Bud to a delapidated old merchants office and introduced them to Olvan, a Red Wizard of Thay that apparently had a previous meeting with. Seeing as how the Arcane Brotherhood are mutual enemies, Olvan offered a “partnership” with the Quartet. In exchange he offered all the Thayan resources in Luskan and the enclave located outside of Luskan.

The group…. hesitant to get involved with Thay, look upon the contract offered to them by Olvan, and wonder if signing on with the Thayans was worth furthering their goals.

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Episode 6: Unlikely Allies and Deadly Friends

The new Quartet rides west toward the coast…. and Luskan. The elevation begins to desend and cold mountain air gives way to cool ocean breezes. The ground begins to flatten and the road levels out and as the four continue to ride, they notice a some lights off into the distance. However it’s not Luskan they see, but a large compound lined with red banners.

The compound sits off the main road and welcomes all visitors. There is a huge main tent with 2 stone structures behind it. As the Quartet get closer, they notice the symbols on the banners are Thayan! This must be a Thayan Enclave! Everyone knows Thay’s reputation and know how enclaves pop up in various parts of Fearun, selling magical wares and services.

As night descends, all but Boris decides to enter. Boris remains at the entrance feeling to uncomfortable to covort with the likes of Thayans. The next few hours are quite eventful. Bud meets an old friend and makes an unlikely deal, Velnaar finds Isendor with plans to exact revenge, and Illythian finds a gypsy drum circle and claps to the festive beats.

Plans begin to go south, however. The two gold elves that were looking for Ilythian in Mirabar have shown up to the enclave. Considering there appearance, they were easy noticed by Boris (and everyone else). In the meantime, Velnaar had been stalking Isendor… who walked behind a building with a young gypsy woman. Velnaar confronts Isendor, but Isendor seems unimpressed. Before any violence could occur, Velnaar notices the young gypsy woman is dead, her body looking emaciated, as if her very life force was drained from her. Isendor tosses the body to Velnaar….. unfurling large bat wings. Isendor eyes glow an eerie red and his smile is suddenly filled with jagged fangs. He stares evilly at Velnaar and grins, and flys into the night sky… his maniacal laugh echoing the night sky as he flies west.

Bud eventually finds Boris and Boris tells him of the gold elves. Bud rushes to find Velnaar and Illythian and the group eventual reunites. Bud fills them on the gold elves and the group makes a hasty retreat from the enclave. Grabbing their horses, the quartet rode as fast as they could away from the enclave and the gold elves, and toward the infamous City of Sails.

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Episode 5: Trial and Errors

The Trio eventually give into the guards and are taken into custody. They are brought to the jails and are held there overnight. Plans of escape are quickly doused when numerous guards were assigned to each of their cells
.
The night passed and soon the sun rose. The Trio were awakened and eventually taken to the courthouse where a crowd of people were aready in attendance with numerous people outside watching the spectacle. It is here where The Trio meet Silifrey Brightwood, the Stewardess of Icebone Peaks. The trial proceeded with The Trio being questioned about what happened with Isendor as well as the contents of his wares. They plead innocence (for the most part), but there was evidence levied against them. After a hasty trial, the Trio was found guilty and sentenced.
They were escorted by guards (and townsfolk) to a hill outside of Icebone Peaks. There was large hole that drops into a large cave below. The Trio were told that if they survive the caves, they would earn there freedom. This was considered a light sentence, as there were murmurs of a hanging being a more appropiate punishment.

One after another each of them was tossed in. An unnaturally cold wind whipped through them as if it were freezing their souls…. this was a no ordinary cave.
They soon found out why. This cave was home to the undead, and within it, the desecrated bodies of those that didn’t survive. The Trio battled (and ran) their way past zombies and undead knights, until they came across a door that led to a room that was unlike the others. This room was finely furnished with a finely dressed, well groomed elf standing on the other end. Bud ran into the room first, and charged the elf…. thinking he was an illusion. As Bud attempted to tackle the man, he collided with a thud against the man, not budging him one bit. Angrily the man picked up Bud by the neck, simultaneously emitting flames from his hands, searing Bud’s flesh before tossing him to the floor. Ilythian and Velnaar finally make into the room and notice the undead won’t follow them into this mysterious chamber.

The Trio closed the door, healed Bud, and begin to assess the situation. The mysterious elf offered tea and was quite hospitable, but the Trio knew there was more going on here. There were runes around the walls and floor that bound this elf to this room. There was a door on the opposite side of the room that was blocked from opening by a powerful enchantment. The strange elf said he would let them out, if they would destroy one of the runes that would release him.
Everyone (except bud), was hesitant to do this. The group decided to open the door and fight their way out of the cave…. and that they did. After defeating the undead knights and having a close call with a ghoul, they finally found the exit and felt the sun shine on them once again.

At the exit, they encountered an awkward city guard claiming to be a cleric of Bahamut. He wished to join them as he to sought vengeance upon The Well Dressed Man and was willing to give up his duties to do so. The Trio agreed, and they made there way back to Icebone Peaks.

The group gathered there things and prepared for the road to Luskan. Illythian stepped away from the group and went to meet with Silifrey Brightwood one last time. To his surprise, she was relieved that they survived the cave and told him of the troubles that she has had with The Well Dressed Man. She also told him that she thinks he may have dealings or is part of the Arcane Brotherhood and that the Brotherhood have been in conflict with the Thayans that moved into the area as of late. It’s been a territorial conflict for now, but could seemingly end in a mages war if things get out of hand.

Illythian, thankful for Silifrey’s gentleness, says goodbye and reunites with the others as the 4 or them set off to the snowy mountain road to Luskan.

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Session #4: A Crisis of Consciousness

The Trio were finally on the road trailing the Well Dressed Man and the Quiet Swordsman, planning their next move. Would they get their opportunity to rescue Constance? Would they try to?

Thoughts of Percy’s fate (and sudden snowfall) weighed on the minds of Illythian and Velnaar, and they could not bear the thought leaving Percy to cold, freezing death. After some convincing, Illythian and Velnaar persuade Bud to lead them back to hills where him and Percy parted ways. After a quick stop for protective winter clothes, the Trio made their way back east on the main road.

After some traveling, from atop a hill… the Trio spot a squad of goblins headed toward a forest tree line that leads into the crags. They decide that they would ambush the goblins, hoping to find answers on Percy’s whereabouts. As they get into position, Velnaar notices a goblin carrying the banner of the mercenary warband, The Chill.

Velnaar notifies the others of his discovery and decides to parlay instead of attacking. The goblins, caught off guard ready for an attack, but their leader cautiously speaks to Velnaar. Before the conversation is finished, a feral Ogre breaks through the tree line and attacks the goblins and The Trio. After felling most of the goblins and nearly killing Velnaar, the ogre finally falls.

Earning the trust of the squad leader, Gorstag, he tells The Trio that he and his men rescued Percy and his guards and took them back to their camp. Gorstag agreed that he would take them there due to their help. Upon arriving to the camp, they are taken to Percy and it is exactly as Gorstag stated. Percy was happy and surprised to see the group. Percy tells them that The Chill there is a safer route to Luskan that follows the river Mirabar, but it will take them an additional 5 days to get there.

The Trio agree to take the shorter route to Luskan through the main road so head back to Icebone Peaks. They notice upon arrival that the guards seem to be very active and on edge. As the group picks up some last minute supplies , Illythian asks one of the guards what is going on… and to his surprise, the guard calls for other guards to come to his aid to arrest the Trio. Before they can react more and more guards show up, cornering them in the stables and ordering them to surrender.

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Session 3: A road of infinite choices

Upon seeing the gold elves…. Illythian ran frantically into a barracks in Diesa’s courtyard and proceeded to have what seems like a complete mental breakdown. With the help of Bud and Velnaar, they were able to bring Ilythian back to his right mind.

Ilythian told Bud and Velnaar that they need to leave Mirabar as those elves were looking for him, even though he doesn’t exactly remember why. Bud, knowing his path lies in Luskan agrees with Ilythian…. and the Trio set off to make plans to leave Mirabar. After a brief seperation, the Trio meets at the western gate to find out that the road to Luskan has been closed because of attacks by unknown band of creatures known as The Rippers. There have been no word from the Fort town of Icebone Peaks that lies between Mirabar and Luskan. Percy, not wanting wait, bribes the gate captain to get through the gate. In the meantime, Bud found an alternative route…. a dwarf by the name of Isendor takes a secret route north of the main road through the hills. Isendor agrees to take them if they wear his tabbard, so things seem legal.

This presented an interesting choice for The Trio. Not trusting Isendor completely, the Trio decides to go with Percy’s caravan. As they left the western gate and started down the main road, Ilythian had a change of heart and jumped off the caravan and catch up with Isendor. Velnaar, loyal and brave, decided to stay lllythian. Bud, determined in his goals, stayed with Percy’s caravan and headed down the road to Luskan. They agree to meet in Icebone Peaks to rescue Constance from the Druegar before making their way to Luskan.

Bud’s path was a hard ride, but they were lucky enough to not run across any Rippers. After passing over a hill, the group spotted a patrol of goblins in the valley ahead. These goblins were different than the ones encountered before, dressed in miliary garb and carrying a banner. Bud yelled for Percy’s caravan to ride hard passed the goblins, while taking a shot at them with his bow. In response to the attack the goblins fired back striking 2 of Percy’s guards. Only 1 fell off his horse while the other slumped over unconscious.

After riding a safe distance away, the caravan stopped and looked over their injured companion. The healer states that this guard is gravely injured and will bleed out if he is moved. Bud decided to ride ahead to Icebone Peaks, leaving Percy’s group behind.

Ilythian and Velnaar traveled through the hills north of the main road with Isendor. They discovered while they were traveling that Isendor left crates of dead halflings for some of the hills more ravenous inhabitants… thus allowing him to pass. Even though they were disgusted and confusesd by what is occuring, they decide not to confront him and continue on to Icebone Peaks.

Eventually the party meets in the Fort Town and discuss the next course of action. They discover that the well dressed man that was described to them by Top Hat was in town, and they decide to trail him. The Well Dressed Man, accompanied by a silent swordsman, made their way into the hills south of Icebone Peaks to a cavern. There, they see the Druegar completing his transaction with the Well Dressed Man. The Well Dressed Man takes possession of Constance and head out the cave. The Trio hid outside the cave but decided not to take action, instead they decide that following the Well Dressed Man to his destination might be a better option than confrontation.

The Well Dressed Man and the Quiet Swordsman make their way on horseback out of Icebone Peaks toward Luskan…. and the Trio follows behind.

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Session #2: A hero rises

Friday, January 8th 2016

Puzzled, desperate, and under pressure…. Illythian and Bud sit at the Salty Broad Tavern and decide what the next plan of attack is. First, the duo return to Percy Bloom and explain to him what they have learned. They figured that going to Luskan where there is a known Arcane Brotherhood Tower was a priority. Percy agreed and would prepare his guard to travel there immediately, however… he feared the outcome would not be fruitful as you can not walk up to the tower and “knock on the front door”. After a lengthy discussion, Illythian and Bud decide to return to the Salty Broad Tavern and question Top Hat on what he knows about the mysterious Duergar and his nefarious plans.

They manage to convince Top Hat to go to the storeroom and from there begin to interrogate him. Suspecting he was holding back, Bud began to beat Top Hat with a large salami (yes, a salami) until he gave up the information they were seeking. Top Hat reveals that this Duergar was going to drop off the Constance to a well dressed dark haired human at an outpost called Icebone Peak, about 3 days travel west of Mirabar. Top Hat also reveals that the Duergar is currently camped ina part of an abandoned mine known as Thyrm’s Pass and will leave within the next day or two.

Learning this informatin, Illythian and Bud attempt to force Top Hat out of the bar to confess his crimes to Percy…. but this was met with failure as many of Top Hat’s patrons were willing to take up arms in his defense. The duo thought it was best to drop Top Hat (literally), and make haste out of the Salty Broad.

Returning to Percy’s manor, they once again explained what they had learned. By this time Percy and his men were rallied and prepared for the long ride to Luskan, so time was of the essence. Percy tells the duo confirms that Thyrm’s Pass is an abandoned mine owned by a Dwarf named Diesa Frostburn. Percy refers to her as a “bastard” and is reluctant to ask for help as she owns The Crescent Moon Mining Company… a direct rival to his own. The duo convince Percy to wait until the morning after they speak with Diesa before he makes the trek to Luskan as they may be able to rescue Constance beforehand.

Once the sun comes up, the duo make their way Diesa’s manor house. As they approached the thick walls of Diesa’s manor house, they were surprised to see no guards at the front gate… and the gate itself was unlocked. There was howls and yells coming from inside the courtyard, so Illythian and Bud cautiously opened the gate and entered. Inside the courtyard, the duo saw a large crowd surrounding what looked like to be a female dwarf and an impossibly large dragonborn in a grappling match. After the exercise ended, the attention shifted on to Illythian and Bud. The female dwarf was indeed Diesa herself, and the duo managed to get an audience with her and explained their situation.

However, their pleading seemed to fall on deaf ears as Diesa was a business woman, and wondered what compensation she would get for this. Knowing that compensation was not an option, Illythian volunteered Bud to a grappling match with Diesa, and if he won, she would give them access. Diesa found this amusing, but countered by saying that if he can beat her Dragonborn, then she would comply.

Bud confidently agreed to the contest (he was able to mask his fear well). The 2 competitors entered the grappling circle and once again the guards and house workers gathered around and cheered on. Bud made the first move with a body shot and quickly clinched the much larger opponent. Bud found it difficult to maintain his hold and continued to lay in with body shots… driving the wind out of the Dragonborn. However, the strong scales of the Dragonborn provided much protection.. and although Bud got in some great shots, the Dragonborn suddenly erupted out of his grasp, headbutting Bud in the nose. Stunned, Bud reeled back and threw a sloppy punch that missed. The Dragonborn took advantage and drove a side kick into Bud’s pelvis that nearly flipped him over. Bud did not get up after that.

Diesa was pleased with the contest, and the Dragonborn seemed eager to help in the Duo’s cause…. so it was agreed he would take them to the Thyrm’s pass to see if their story holds true and to help them rescue Constance if able.

And so this day, the Duo became the Trio.

After leading them through the blockaded area into Thyrm’s pass, the tunnel became more of a unworked cavern. After some travel, they came upon a small alcove with another tunnel on the opposite side. They could see 2 goblins in the alcove, who seem to be laughing at something. The Trio decided to act, but the Dragonborn moved in first and gave away their position due to his loud armor and heavy footsteps. One goblin immediately ran away to a tunnel that led in the Thyrm’s Pass cavern. The other goblin through a javelin, striking the Dragonborn in the leg, before making a retreat.

Inexperience and impatience led to a tense battle. As more goblins came pouring down the hall, it seems that the this Trio were about to meet an untimely end…. but fate was on their side today, and they pulled through.

The tunnel on the on the other side of the alcove opened up into Thyrm’s pass, and they could see the Duergar, taunting them with warhammer in hand. Behind him a cart holding a cage… only a humanoid silhouette could be made out. Weakened and bleeding, the Trio retreated back up the mine and to Diesa’s manor.

After returning to Diesa’s manor, the Trio had a chance to heal and reflect on the day’s events. After some rest, the Trio set out to leave and met Diesa in the courtyard to say goodbye, but she seemed distracted by 2 gold elves standing at her front gate talking to her Earth Genasi servant.

The 2 gold elves lock eyes with Illythian and he freezes in fear. As Illythian and the gold elves stare at each other, everyone braces themselves for what could be a battle. Overcome with fear, Illythian yells “RUN!” and turns on his heels and bolts as fast as he can in the opposite direction. The gold elves….with a dangerous calm…. backed down and walked away.

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Session #1: Searching for Destiny

Monday, December 21st 2015

Game Note: This adventure log starts with the characters already in the City of Mirabar. Their individual backgrounds are currently kept secret for campaign purposes.

Illythian
Illythan’s sudden exodus from the Neverwood has led him to the gates of Mirabar. Unfamiliar and unsure, Illythian wandered the great dwarven city in awe and curiousity. However, the dwarven population were less than happy to greet him with open arms. Illythian was met with distrust and derision from many dwarves, making it well-known that some didn’t find him welcome. He began to feel like more of an outsider than ever before when he met a young human noble named Constance Bloom. She befriended him and took him into her home. She was fascinated by Illythian and wanted to learn as much as she could, and Illythian was enamoured by the Bloom’s extensive library. To get away from the over-protectiveness of her father, Percy Bloom, she would often conduct her alchemy experiements at the The Merry Bandits Tavern. The tavern owner, Rory Fatbottom, always saves a booth for Constance in the back.

Budvar “Bud”
Bud, desparately searching for his childhood friend, traveled to Mirabar in search of someone who can translate the dwarven rune that appears in his book. Being a veteran of the streets, he came a across a shifty human named Madroy. “Tophat”, as Madroy is more commonly called, told Bud that he knows someone that can translate the rune if he does him a favor… deliver a rare flower to a young girl at The Merry Bandit Tavern. A girl named Constance. Bud agrees and takes the flower over to the Merry Bandit Tavern…..

…. and that is where our adventure truly begins.

Upon entering the The Merry Bandit, Bud notices both Constance and Illythian sitting at a booth in the back. Bud saunters over and gives the rose to Constance and tells her its on behalf of Madroy. Constance is puzzled, as she is disgusted by Madroy, but accepts the gift and smells the flower. Constance reveals that her father, Percy Bloom, would have knowledge on how to translate the rune, so instead of going back to Madroy, Bud accepts Constance’s offer and returns with her back to her home. Illythian, Percy, Constance, and Bud all have dinner and share talk of the day’s events….. when Bud shows him his book with the Dwarven Rune. Percy explains to him that it is a Duergar symbol, but further study is required and will take a little time, possibly a few hours. Given that information, Illythian retires to his quarters to meditate, Constance goes to sleep for the night, and Bud and Percy stay up and study the Rune. Percy reveals that the rune is a Duergar symbol for the “Onyx”, a war band of Duergar that were ancient enemies of the dwarves of Mirabar. But these enemies were defeated long ago and if they are back, it can not be good.

A few hours later (around Midnight), yells from guards ring through the halls. “She’s gone! She’s gone! Constance is not in her room!” Percy, Illythian, and Bud rush to Constances’ room and indeed find that she has vanished. Percy demands that Illythian and Bud help find out what happened to Constance. Illythian and Bud’s investigation leads them to a gate guard named Lucus, who claims he was bribed by Tophat to “look the other way”, when Constance walks past the gate. After being interrogated, Lucus turns tail and runs down the street abandoning his post in fear of retribution from Percy.

Knowing that Tophat owns The Salty Broad Tavern, Illythian and Bud head their immediately. Upon arriving, the barmaid tells them that Tophat has left town in a hurry and didn’t say when he was coming back. Illythian, suspecting a deception, used “influences” to derive the truth…. that Tophat was in a secret room behind the storeroom, handing over Constance to a Duergar. Illythian and Bud make their way to the storeroom and find the lever that leads to the secret room. They sneak down a small hall and pause when they hear voices coming from room ahead.

In the room, Tophat and a mysterious Duergar are having a conversation about the Onyx and their recent aquisition of prisoners. Deciding not to attack, Bud listens in and learns some valuable information. It seems that the Duergar are working with the Arcane Brotherhood but it is not revealed why or in what way. Deciding that discretion is the better part of valor, Bud and Ilythian sneak back to the main room of the The Salty Broad and discuss future plans.

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