Rites Of Passage

Episode 12: What dreams may come

The strange form emerged from the book…… a female twisted and evil. Her sickly long fingers gave way to wicked looking claws and eyes exposing a sadistic nature. Illythian was shocked and terrified, not knowing what to make of the situation. The creature seemed to ignore him and focus on Bud… looking at him with a sad expression. Illythian tried to mentally contact Bud to wake up. However, almost sensing Illythian’s manifestation of power, the creature suddenly shot him an intense glare. At the instance she made eye contact with Illythian, he felt his life force itself drain away and he fell to the ground unconscious.

Illythian “woke up” from his trance again and realized he was in the same room again. Not knowing what to make of his experience, he concluded it was a horrible nightmare. As the Quartet came out of their slumber, they strategized on what to do next. Gimble decided to go back to Waterdeep and look for Alstan. Leolin decided to accompany the group as he had promised to lend his power to them to access the Ruins of Illusk. Nevertherless, the Quartet seemed hellbent with first destroying the dracolich’s phylacrity.

But as they explored the the underground lair where the phylacrity lies, they realized something was wrong. They came across an ordinary looking door; that when opened, showed the opener what that person wanted to see most. For some… it was loved ones that were lost, for others…. it was a clan left behind. Each vision tested the characters resolve and while some broke down, others steel themselves and were able to pull away.

That wasn’t the only strange occurrence this night. During their exploration, each character experienced violent shaking as if somebody or something had control of their body. They also started to hear voices in the distance as if somebody was yelling at them in the back of their mind.

Finally, as reality itself seemed to unravel around them…. Bud realized what he was witnessing wasn’t real. He realized he was still dreaming and forced himself to wake up. Bud, now fully awake, looked around and saw that he was still in the room they camped in. Bud opens his eyes to see the creature in front of him, caressing his face. Everyone starts to wake up, each shocked to see that the creature is looming over Bud. The group notices that Bud is not afraid of the creature, but instead looks longingly at it.

The creature, noticing that all eyes are on it, hisses and screams loudly. The group was ready to spring into action, but before a weapon is drawn, the creature jumped back into the book. It seemed that the whole reality they just experienced was merely a nightmare…. a dream brought upon by the dark creature/. The Quartet theorizes that this unknown assailant could have possibly been sent by the Thayans to exact revenge on Bud. They decide to make their way to Waukeen’s Favor as it is the one safe place in Luskan that they know of.

However, Bud had different ideas. Possibly fearing the Thayans actions, Bud led them to the Repsillium in an attempt to make ammends. Bud convinces the group to wait for him and the group (for some reason) does so. He enters the long dark hallway and Olvan greets him at the other side. Before Bud could speak, Olvan launches a bolt of arcane lightning at him, electrocuting him on sight. The group springs into action to save Bud (once again), retreating from the Repsillium and making their way with haste to Waukeen’s Favor.

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Episode 11: Things are heating up!
As the zombies surround the quartet, the group huddles together…. bracing themselves from an onslaught of the undead. The shambled forward and began attacking the heroes. The Quartet immediately sprang into action. Velnaar charged toward the mage, Bud turned to handle a group of zombies coming down an alley, and finally Boris and Illythian held the center. As the ensuing battle raged on. it initially looked bleak for our adventures. Velnaar became trapped in a group of zombies trying to get to the mage. Boris seemingly forgets that he can tap into his Divine powers to battle the undead and fights them head on with his Warhammer, and the rest become more and more surrounded.

Illythian was doing his best to stay out of direct combat, but was surprised when one of the zombies turned out to be the cult of the Dragon assassin! Cleverly disguised, he crept up on Illythian and delivered a devastating attack….. stabbing him repeatedly in his torso and dropping him in a pool of his own blood.

Fortunately, things didn’t stay bad for long! Boris finally realized that he can tap into the power of Bahamut and turned the zombies with his Divine might. With an explosion of holy light, most of the zombie horde turned and shambled away. This cleaned up the streets enough for Illthian to be healed and for them to mop up the rest of the undead. Velnaar, finally cleaved his way through most of the zombies….. reaching the mage and cleaving him in two. Boris, Bud, and Illythian team up on the Assassin.. finally felling him after a succession of attacks. The quartet decided to stabilize the Assassin and bring him with them for questioning. They decided to head back to Gimble’s house as the group decided the best thing to do was to head back to the safest place they know. However, they soon discover that Gimble’s house was attacked and is now a raging Inferno in the center of the city.

The Quartet ducked into a nearby alley, healed the Assassin back into consciousness and began questioning him. The Assassin revealed that he was merely a soulsword and was only helping the Cult of the Dragon because the price was right. The Assassin also revealed that the Cleric of Tiamat took Gimble and the Cleric of Bahamut with him…. returning to the Cult’s old headquarters on the north side of town. Unable to provide any more help, Velnaar brutally murders the Assassin in the alleyway much to the surprise of the rest of the group. Without time to really process what actually happened, the group headed to the Cult’s warehouse.

When the group arrived at the old Warehouse, they discovered that Gimble and the old Cleric of Bahamut were chained to two posts in front of the warehouse. Guarded by a couple of Cult of the Dragon fanatics and about to be executed by the Cleric of Tiamat, the group springs into action. A battle ensued once again on the streets of Luskan, resulting in the group defeating the Cleric of Tiamat. The group also successfully rescued Gimble and the old cleric of Bahamut.

With seemingly no other safe place to go, the Quartet decided to stay in the Cult’s secret base underneath the warehouse. It is there they discovered the phylactery of the dracolich in a large chamber hidden by a secret door. After more searching, they also discovered a treasure room cleverly trapped that almost killed the group. Due to their dire situation, the Quartet decides to take a long rest while underground where they felt they were safe.

However, something else was set to occur at that time. During the time where everybody was asleep, Illythian noticed Bud’s book next to him on the floor. The book suddenly opens on its own, with the pages turning as if a gust of wind suddenly swept through the room. From seemingly the book itself, a long sickly hand begins to crawl out of the book…. then another hand. A mysterious creature begins to pull itself up and out of the book.

Illythian watches on in horror.

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Episode 10: Highs and Lows

Confident with the new information they received, The Quartet set out to find the quiet Swordsman at his lair. Using the directions given to them by Briggan the Bold to the bluffs, Gimbel lead them to the bluffs near the Northern docks. Gimbel stayed near the docks so no nefarious pirates would follow them. Upon reaching the cave entrance, they can see lit torches along the interior of the walls. The group gathered at the entrance to formulate a plan. Bud decided to sneak into the cave to scout ahead, navigating the shadows all the way. As he made his way into the tunnel, Bud turned a corner of the cave and saw The Quiet Swordsman worshiping his Patron with blood sacrifices.

Bud’s unending bravery or carelessness led him to attempt to steal the ring off the swordsman finger with his new magic abilities. Bud attempted to slide the ring off The Quiet Swordsman’s hand using a powerful mage hand spell. Unfortunately, the Swordsman noticed and quickly clenched his fists to keep his ring intact. Bud quickly ran back to the entrance of the cave. The Quiet Swordsman walking calmly behind him, seemingly unwavered by the situation.

As The Quiet Swordsman left the cave, the group confronted The Swordsman. They attempted (poorly) ask him questions in an attempt to get information. The Swordsman was not interested in answering questions and began to walk away….. he warned them not to follow as he would take that as an aggressive action. The group, not deterred…. or just not getting the hint, kept following him. Ilythian took this opportunity to run into the cave and destroy the the The Swordsman’s alter.

Meanwhile outiside, The Swordsman began casting a devious enchantment that warped the time around the group, slowing them where they stood. He moved into attack but it was Boris who won the day by channeling his God’s Divine my into a holy strike that severely wounded The Swordsman.

Undeterred, The Swordsman kept charging and with two quick slices, made sure Boris would not be casting any more spells during this encounter. Still affected by the slow spell, Velnaar could not react fast enough for the Swordsmen, so he charged Bud (who was hiding behind some nearby rocks). Bud, waited for the perfect opportunity, casted a sleep spell that put The Swordsmen to sleep. As The Swordsman slept, they quickly dispatched him while he was helpless. They then proceeded to take the Arcane Brotherhood ring from you his hand and took all his money valuables.

The group then moved on to the second part of their plan which was to raid the Cult of the Dragon headquarters at the north side of town. After some recon by Bud, the quartet attempted to sneak through the rear of the warehouse…. but failed. One of the guards alerted the others and the group quickly ran inside and battled with the cult of the Dragon members. The group eliminated many cult members that day, and made their way chamber below in fear that more would come. However, as they explored underneath the warehouse they discovered they were not alone. The wizard from the bridge as well as 2 new enemies; a masked man with daggers and a priest of the Cult of the Dragon. Upon noticing Bud, the cleric seemingly summoned fiends out of thin air to surround him the group quickly scrambled to run away. The Quartet made their way back up the warehouse, out the back door, and back to Gimbel’s house.

The next day, the group now had a little money from their battles, so they decided to go shopping. Unfortunately, The Quartet has not learned that word travels fast in the crime-ridden city of Luskan and made no attempts to cover their tracks. As they came back from the merchant shop, the undead corpses of the cult members began to surrounded them in the middle of the street. A short distance away, they can see the wizard Of The Cult of the Dragon manipulating arcane energies to command the undead to destroy our adventurers.

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Episode 9: Briggan the Bold!

The intrepid Quartet return to Gimble’s house to recuperate and plan. After speaking to Alston and Gimble, the Quartet finally agrees to deliver the egg to Malzour Euphoria at Waukeen’s Favor. Malzour was delighted to see that they have returned with the egg and gave them instructions to Briggan the Bold’s establishment, The Jester’s Cap. The Jesters Cap is a small rarities and oddities shop on the north side of town. The group wasted no time and travel there immediately. Upon arrival, the group realized that this was a store unlike any other they have been in. The store is packed with exotic items from all over Faerun. Strange sights, sounds, and smells barraged the senses as the group made their way through the cramped aisles. The Quartet scanned the shop cautiously and spotted a bald spindly man behind a counter at the back of the store. Moving to the rear of the store, an orc intimidatingly stands in the corner with a very large axe that seems to be acting as security.

The Quartet approach the counter and begin to barter with the spindly man to meet Briggan the Bold. After some back and forth, the spindly man motioned for the orc to take them to the back offices to meet Briggan the Bold. The orc ushered them through a back door and into a hallway to the back offices. As the group shuffled into the hallway the orc closed the door and were shocked when the orc revealed himself to be Briggan the Bold! The Quartet, stunned by this, moves down the hallway and into a back office.

Before any deals were made, Briggan excused himself to say goodbye to a client that was waiting for Briggan when the group arrived. The group observed as Briggan moved across the hallway and opened a door to another office. The Quartet was stunned to see that the other client was none other than The Quiet Swordsman! The Swordsman, seemingly on his way out, nodded an acknowledgment toward The Quartet and walked out. The group, now more cautious than ever, tentatively begin trading information in exchange for the prized dragon egg.

Briggan, enamoured with the dragon egg, told them a great many things. The first thing Briggan told the group was that there are two ways to enter the Arcane Brotherhood Tower: one by wearing a Signet ring of the Arcane Brotherhood or by entering on the night of a full moon. The Quartet also learned that members of the Arcane Brotherhood that fell in the first attack were buried in the Ruins of Illusk in the center of town. Since the Ruins of Illusk has been walled up by the Pirate Kings, it seems difficult to even gain entry without scaling the walls the old fashioned way. Of course, that is not counting the horrors that have spawned from their graves in the past few months. Lastly, they asked about The Quiet Swordsman and Briggan confirmed that he does carry a Signet ring of the Arcane Brotherhood. Also, The Swordsman only leaves the tower to complete a ritual to a powerful demon in a cave on the shores of luskan. He sacrifices to a Maralith in exchange for a fraction of her dark power.

Not to be deterred from their noble path, Velnaar and Boris both inquired about the Cult of the Dragon’s activities. Briggan confirmed that The Cult of the Dragon did not interact with the usual riffraff of Luskan and have kept to themselves. He believes that there are bones of a dragon underneath the Ruins of Illusk and that the Cult of the Dragon seek to gain entry to raise those bones as a Dracolich.

Now faced with the daunting tasks and tough decisions, The Quartet strategize and plan for their next course of action.

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Episode 8: The Enemies of my Enemies

The quartet seemed cautious at the thought of partnering with Thay. What would be the sacrifices made? What would they be asked to do? And would Thay betray them in the end? All these questions ran through their minds.Seemingly unable to come to a decision, the quartet asked for 24 hours to give their decision to which Olvan agreed. The quartet left Olvan’s hideout and pondered what to do next. They couldn't fathom the idea of Thayans being the only option, even in this wretched city. The next few hours entailed canvassing the streets of Luskan searching for information on anything that would help them in their cause. After a few hours the quartet heard rumors of somebody in the city named Briggan the Bold. The legendary Briggan the Bold, information broker of Luskan has remained a mystery with no one knowing his true identity. Seemingly out of leads and out of answers the group retires for the night and plan your next move. The rest of the night was met with the nagging thought in the back of their mind on what they're going to tell Olvan. Upon a discussion over breakfast, the Quartet finally come to the conclusion that if the city is indeed run by the five Pirate Kings, then maybe they hold some of the answers to getting in the Host Tower of the Arcane Brotherhood. There are four Bridges that extend to the merchant district that the Pirate King's call home and the Quartet made their way across one of the shorter bridges to get there. Unfortunately the bridge seemed blocked off by barricades with a dozen or so ruffians guarding the way into the Merchant District. Upon approach to the barricade they were told to get lost or they would be met with a sound beating. Along the bridge are dozens of fishermen, so the Quartet decided that maybe one of them knew something and proceed to ask one of them questions. Much like the other random citizens, he didn't seem to have much information as just staying alive and surviving was enough of a task in Luskan. As the quartet questioned the fisherman, Boris noticed a group approaching behind them on the bridge. As the group approached, the fishermen ran away toward the city leaving the group alone with the nefarious bunch. The group identified themselves as Cult of the Dragon members and came to see for themselves if there was a follower of Bahamut in Luskan as they have eliminated all of his followers already. The Cult of the Dragon members swiftly attacked the group but were easily dispatched. They retreated hastily when Illythian’s mind magic bent the will of Cult’s berserker, forcing him to attack their wizard leader. Velnaar, never deterred from a victory, chased them back to the city and followed them to a large warehouse on the north side of Luskan. Seeing as how he was definitely in the wrong part of town, he thought discretion was the better part of valor and returned to the bridge to tell the rest of the group what he had discovered. As the group recovered from the attack, they realize they needed to return to Olvan to give him their answer and so they returned to his hideout. However, they still couldn't make the call to join him or refuse so they once again asked him to have more time. Olvan reluctantly agreed and said to come back by midnight of that day to give him an answer. The Quartet left Olvan’s hideout and while on the street met a curious and energetic gnome that seemed familiar with the group’s presence in Luskan. The Gnome introduced himself as Gimble One-Shoe, and told them that he was a friend of someone Illythian and Constance used to know. He told him that he could help them and give them the information they required back at his humble abode. The Quartet followed Gimble back to his home where he politely served them stew and revealed himself as a Harper agent. Gimble also introduced the Quartet to his partner Alstan, a Wizard and sage. Gimble sadly revealed there used to be 4 harper agents in Luskan, but the other 2 agents disappeared trying to investigate the Tower of the Arcane Brotherhood. As it turns out, Rory, Constance's friend from Miramar was also a Harper Agent and so Gimble was assigned to keep an eye out for Illythian and his friends in Luskan. However, to make sure the group was trustworthy, he had to watch them for a day or two to make sure they didn’t side with Thay before he can reveal his identity to them. Gimble told many things to the Quartet and even though he knew much, even he did not know where to find a Briggan the Bold. However, he knows someone who does know. There's a tiefling by the name of Malzor Euphoria that runs a Gambling Hall & Lounge called The Waukeen's Favor. He could possibly know the whereabouts of Briggan the Bold. And so the Quartet make their way to Waukeen's Favor and meet with this tiefling Malzor. The gregarious Tiefling takes the group to his office (with guards) and reveals to them that Briggan the Bold does indeed exist as the rumors say. Briggan is fond of rarities and for them to meet him, they would have to go into the sewers and recover something from the kobolds that live there. The Quartet eagerily agree and they delve into the sewers dodging traps and battling kobolds….. nearly dying along the way. But the Quartet persevered and retrieved a dragon egg from the clutches of the kobold king. Beaten but Victorious the group made their way to the surface and plan their next steps

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Episode 7: The Gates of Luskan

The Quartet finally arrive at the gates of Luskan. They quickly discover that all the foul rumors of this city seem to be true. All travellers and merchants must enter through the South Gate and the “guards” are charging a 10 gp entrance fee to the city. Bud reluctantly pays and the group finally passes through the city gates.

Unfamiliar with the ways of this environment, Bud’s expertise immediately comes into play. Guiding the quartet through dark urban streets, they manage to find a functioning stables and a place to spend the night. Unfortunately, the “inn” infamously known as One-Eyed Jax is like nothing the Quartet has even experienced. It is a decadent place filled with many races that have the gold to spend. Most notably, is the large Drow clientele and use of slaves as servants.

Some members of the group were more comfortable than this then others, however with nowhere else to go, the group acquiesce and spend the night at the costly establishment. Refreshed and fed, the Quartet plan their next move.

During the breakfast discussion, Velnaar remembers that he has an old aquaintence in Luskan…. a member of the Arcane Brotherhood! They set out to locate him and find him under a tree in park near the center of town. He seemed partly insane and wild-eyed, not at all how Velnaar remembers him. It is revealed by Velnaar’s contact that the Thayans unleashed a horrible enchantment on the tower that feebleminded members of the Brotherhood. That’s all he remembers…. that’s all he can remember.

Seemingly out of options, Bud reveals that he too, has a contact that he has not revealed. The rest of the group, puzzled, follow Bud to a delapidated old merchants office and introduced them to Olvan, a Red Wizard of Thay that apparently had a previous meeting with. Seeing as how the Arcane Brotherhood are mutual enemies, Olvan offered a “partnership” with the Quartet. In exchange he offered all the Thayan resources in Luskan and the enclave located outside of Luskan.

The group…. hesitant to get involved with Thay, look upon the contract offered to them by Olvan, and wonder if signing on with the Thayans was worth furthering their goals.

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Episode 6: Unlikely Allies and Deadly Friends

The new Quartet rides west toward the coast…. and Luskan. The elevation begins to desend and cold mountain air gives way to cool ocean breezes. The ground begins to flatten and the road levels out and as the four continue to ride, they notice a some lights off into the distance. However it’s not Luskan they see, but a large compound lined with red banners.

The compound sits off the main road and welcomes all visitors. There is a huge main tent with 2 stone structures behind it. As the Quartet get closer, they notice the symbols on the banners are Thayan! This must be a Thayan Enclave! Everyone knows Thay’s reputation and know how enclaves pop up in various parts of Fearun, selling magical wares and services.

As night descends, all but Boris decides to enter. Boris remains at the entrance feeling to uncomfortable to covort with the likes of Thayans. The next few hours are quite eventful. Bud meets an old friend and makes an unlikely deal, Velnaar finds Isendor with plans to exact revenge, and Illythian finds a gypsy drum circle and claps to the festive beats.

Plans begin to go south, however. The two gold elves that were looking for Ilythian in Mirabar have shown up to the enclave. Considering there appearance, they were easy noticed by Boris (and everyone else). In the meantime, Velnaar had been stalking Isendor… who walked behind a building with a young gypsy woman. Velnaar confronts Isendor, but Isendor seems unimpressed. Before any violence could occur, Velnaar notices the young gypsy woman is dead, her body looking emaciated, as if her very life force was drained from her. Isendor tosses the body to Velnaar….. unfurling large bat wings. Isendor eyes glow an eerie red and his smile is suddenly filled with jagged fangs. He stares evilly at Velnaar and grins, and flys into the night sky… his maniacal laugh echoing the night sky as he flies west.

Bud eventually finds Boris and Boris tells him of the gold elves. Bud rushes to find Velnaar and Illythian and the group eventual reunites. Bud fills them on the gold elves and the group makes a hasty retreat from the enclave. Grabbing their horses, the quartet rode as fast as they could away from the enclave and the gold elves, and toward the infamous City of Sails.

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Episode 5: Trial and Errors

The Trio eventually give into the guards and are taken into custody. They are brought to the jails and are held there overnight. Plans of escape are quickly doused when numerous guards were assigned to each of their cells
.
The night passed and soon the sun rose. The Trio were awakened and eventually taken to the courthouse where a crowd of people were aready in attendance with numerous people outside watching the spectacle. It is here where The Trio meet Silifrey Brightwood, the Stewardess of Icebone Peaks. The trial proceeded with The Trio being questioned about what happened with Isendor as well as the contents of his wares. They plead innocence (for the most part), but there was evidence levied against them. After a hasty trial, the Trio was found guilty and sentenced.
They were escorted by guards (and townsfolk) to a hill outside of Icebone Peaks. There was large hole that drops into a large cave below. The Trio were told that if they survive the caves, they would earn there freedom. This was considered a light sentence, as there were murmurs of a hanging being a more appropiate punishment.

One after another each of them was tossed in. An unnaturally cold wind whipped through them as if it were freezing their souls…. this was a no ordinary cave.
They soon found out why. This cave was home to the undead, and within it, the desecrated bodies of those that didn’t survive. The Trio battled (and ran) their way past zombies and undead knights, until they came across a door that led to a room that was unlike the others. This room was finely furnished with a finely dressed, well groomed elf standing on the other end. Bud ran into the room first, and charged the elf…. thinking he was an illusion. As Bud attempted to tackle the man, he collided with a thud against the man, not budging him one bit. Angrily the man picked up Bud by the neck, simultaneously emitting flames from his hands, searing Bud’s flesh before tossing him to the floor. Ilythian and Velnaar finally make into the room and notice the undead won’t follow them into this mysterious chamber.

The Trio closed the door, healed Bud, and begin to assess the situation. The mysterious elf offered tea and was quite hospitable, but the Trio knew there was more going on here. There were runes around the walls and floor that bound this elf to this room. There was a door on the opposite side of the room that was blocked from opening by a powerful enchantment. The strange elf said he would let them out, if they would destroy one of the runes that would release him.
Everyone (except bud), was hesitant to do this. The group decided to open the door and fight their way out of the cave…. and that they did. After defeating the undead knights and having a close call with a ghoul, they finally found the exit and felt the sun shine on them once again.

At the exit, they encountered an awkward city guard claiming to be a cleric of Bahamut. He wished to join them as he to sought vengeance upon The Well Dressed Man and was willing to give up his duties to do so. The Trio agreed, and they made there way back to Icebone Peaks.

The group gathered there things and prepared for the road to Luskan. Illythian stepped away from the group and went to meet with Silifrey Brightwood one last time. To his surprise, she was relieved that they survived the cave and told him of the troubles that she has had with The Well Dressed Man. She also told him that she thinks he may have dealings or is part of the Arcane Brotherhood and that the Brotherhood have been in conflict with the Thayans that moved into the area as of late. It’s been a territorial conflict for now, but could seemingly end in a mages war if things get out of hand.

Illythian, thankful for Silifrey’s gentleness, says goodbye and reunites with the others as the 4 or them set off to the snowy mountain road to Luskan.

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Session #4: A Crisis of Consciousness

The Trio were finally on the road trailing the Well Dressed Man and the Quiet Swordsman, planning their next move. Would they get their opportunity to rescue Constance? Would they try to?

Thoughts of Percy’s fate (and sudden snowfall) weighed on the minds of Illythian and Velnaar, and they could not bear the thought leaving Percy to cold, freezing death. After some convincing, Illythian and Velnaar persuade Bud to lead them back to hills where him and Percy parted ways. After a quick stop for protective winter clothes, the Trio made their way back east on the main road.

After some traveling, from atop a hill… the Trio spot a squad of goblins headed toward a forest tree line that leads into the crags. They decide that they would ambush the goblins, hoping to find answers on Percy’s whereabouts. As they get into position, Velnaar notices a goblin carrying the banner of the mercenary warband, The Chill.

Velnaar notifies the others of his discovery and decides to parlay instead of attacking. The goblins, caught off guard ready for an attack, but their leader cautiously speaks to Velnaar. Before the conversation is finished, a feral Ogre breaks through the tree line and attacks the goblins and The Trio. After felling most of the goblins and nearly killing Velnaar, the ogre finally falls.

Earning the trust of the squad leader, Gorstag, he tells The Trio that he and his men rescued Percy and his guards and took them back to their camp. Gorstag agreed that he would take them there due to their help. Upon arriving to the camp, they are taken to Percy and it is exactly as Gorstag stated. Percy was happy and surprised to see the group. Percy tells them that The Chill there is a safer route to Luskan that follows the river Mirabar, but it will take them an additional 5 days to get there.

The Trio agree to take the shorter route to Luskan through the main road so head back to Icebone Peaks. They notice upon arrival that the guards seem to be very active and on edge. As the group picks up some last minute supplies , Illythian asks one of the guards what is going on… and to his surprise, the guard calls for other guards to come to his aid to arrest the Trio. Before they can react more and more guards show up, cornering them in the stables and ordering them to surrender.

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Session 3: A road of infinite choices

Upon seeing the gold elves…. Illythian ran frantically into a barracks in Diesa’s courtyard and proceeded to have what seems like a complete mental breakdown. With the help of Bud and Velnaar, they were able to bring Ilythian back to his right mind.

Ilythian told Bud and Velnaar that they need to leave Mirabar as those elves were looking for him, even though he doesn’t exactly remember why. Bud, knowing his path lies in Luskan agrees with Ilythian…. and the Trio set off to make plans to leave Mirabar. After a brief seperation, the Trio meets at the western gate to find out that the road to Luskan has been closed because of attacks by unknown band of creatures known as The Rippers. There have been no word from the Fort town of Icebone Peaks that lies between Mirabar and Luskan. Percy, not wanting wait, bribes the gate captain to get through the gate. In the meantime, Bud found an alternative route…. a dwarf by the name of Isendor takes a secret route north of the main road through the hills. Isendor agrees to take them if they wear his tabbard, so things seem legal.

This presented an interesting choice for The Trio. Not trusting Isendor completely, the Trio decides to go with Percy’s caravan. As they left the western gate and started down the main road, Ilythian had a change of heart and jumped off the caravan and catch up with Isendor. Velnaar, loyal and brave, decided to stay lllythian. Bud, determined in his goals, stayed with Percy’s caravan and headed down the road to Luskan. They agree to meet in Icebone Peaks to rescue Constance from the Druegar before making their way to Luskan.

Bud’s path was a hard ride, but they were lucky enough to not run across any Rippers. After passing over a hill, the group spotted a patrol of goblins in the valley ahead. These goblins were different than the ones encountered before, dressed in miliary garb and carrying a banner. Bud yelled for Percy’s caravan to ride hard passed the goblins, while taking a shot at them with his bow. In response to the attack the goblins fired back striking 2 of Percy’s guards. Only 1 fell off his horse while the other slumped over unconscious.

After riding a safe distance away, the caravan stopped and looked over their injured companion. The healer states that this guard is gravely injured and will bleed out if he is moved. Bud decided to ride ahead to Icebone Peaks, leaving Percy’s group behind.

Ilythian and Velnaar traveled through the hills north of the main road with Isendor. They discovered while they were traveling that Isendor left crates of dead halflings for some of the hills more ravenous inhabitants… thus allowing him to pass. Even though they were disgusted and confusesd by what is occuring, they decide not to confront him and continue on to Icebone Peaks.

Eventually the party meets in the Fort Town and discuss the next course of action. They discover that the well dressed man that was described to them by Top Hat was in town, and they decide to trail him. The Well Dressed Man, accompanied by a silent swordsman, made their way into the hills south of Icebone Peaks to a cavern. There, they see the Druegar completing his transaction with the Well Dressed Man. The Well Dressed Man takes possession of Constance and head out the cave. The Trio hid outside the cave but decided not to take action, instead they decide that following the Well Dressed Man to his destination might be a better option than confrontation.

The Well Dressed Man and the Quiet Swordsman make their way on horseback out of Icebone Peaks toward Luskan…. and the Trio follows behind.

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